grafismos1314
Showing posts with label
theory
.
Show all posts
Showing posts with label
theory
.
Show all posts
Thursday, 24 October 2013
Modelling
Bezier curve
Nonuniform Rational B-Spline (NURBS)
Constructive Solid Geometry
Monday, 14 October 2013
Mapping
Texture mapping
Bump mapping
Displacement mapping
UV Mapping
Friday, 11 October 2013
Shading
Shading
Shader
Phong shading
Gouraud shading
Specular highlight
Cel-shaded
Blinn and Phong shading model
Anisotropic shading
Modelling
3D modeling
Polygonal modeling
Box modelling
Polygon mesh
Triangle mesh
Edge loop
Subdivision surface
Metaballs
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